Some more leak info:
Seems that high level dungeons were being tested internally.
More rumors (take in with grain of salt):
The "Mystic Forge" (found inside Lion's Arch) is used to make some of the most rarest-high-level items. Many of it's recipes are a total mystery.
The game is pretty close to finishing, just some high level zones needing work.
Asura zones/quests are coming along pretty fast. Sylvari zones lag you like a mother––- (framerate issues)
So a list of 'big stuff' needing some work to make it readyish for release:
Sylvari zones optimization
Structured PvP being finished (still in development)
Content (lot of quest logs etc missing and tagged with weird numbering like QEB82E and high level zones seem to miss some hearts and such.)
There's only 4 structured PvP maps in atm, the two you guys are familiar with and two more. The other two are called "Memories of the past", which is basically a conquest map mixed with some oldskool GvG elements mixed into it like killing guildlord wins you the game and "something something Capricorn", which is a coastal map with a huge pirate ship, water and beaches.
Obviously you can't just walk up to the guildlord and kill it easily. It takes time to get to him even, there's a castle gate and bodyguards and it's fairly close to the enemy teams spawn.
Pirate map
narrow bayish coast with capture points on each side
Pirate ship in the middle of the two capture points
Capture point under the pirate ship, so in the water.
Pirate ship has cannons.
Caribbeanish setting.
Memories of the past
3 capture points, two near the spawn points and one in the middle.
Each team has a fort, with a guild lord in it.
Killing guild lord win you the game, but it´s not easy getting to him. He´s protected by fortification and bodyguards.
Grassish setting.
Proximo Admin replied
708 weeks ago