Cross-profession combos, also called field combos or skill combinations, happen when two skills interact with each other, creating an additional effect. This requires two particular types of skills called initiators and finishers. Although largest number of available combos are only available through two characters of different professions working together, a good number of combos can also be created by two of the same profession and, in many cases, by a single character.
The field, or initiator, is a skill that creates an area effect. These skills usually have a recognizable element or characteristic which determines the effect they cause on a finisher; for example, a Flamewall will allow some eligible finishers to inflict burning.
The finisher is a skill which causes movement through or within the initiator's field (a projectile or the player). An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe near a Flamewall throws fire projectiles in different directions.
All fields and finishers have effect types which determine what combinations effects are created. Finishers can only interact with one initiator at a time.
Whenever a combo is created, a notification will show on the player's screen, acknowledging it and indicating which skills were used to create the combo
Current known effects
Field
Blast Finisher
Leap Finisher
Physical Projectile
Whirl Finisher
Dark
Adds area of effect damage
Adds conditions to attack
Etheral
Adds confusion to attack
Fire
Adds fire damage to attack
Has a chance to burn targets
Sends fire flying in all directions
Ice
Applies Armor of Frost to allies
Adds conditions to attack
Light
Adds Blindness to attack
Removes conditions from allies near attack
Removes conditions from allies near attack
Lightning
Adds electric damage to attack
Poison
Adds poison to attack
Smoke
Cloaks nearby alies
Adds blindness to attack
Water
Heals allies near attack
Heals allies attacking target
Profession
Combo Field
Leap Finisher
Physical Projectile
Whirl Finisher
Blast Finisher
Guardian
Symbol of Wrath(Light) Symbol of Swiftness(Light) Symbol of Faith(Light) Shield of Absorption(Light) Hallowed Ground(Fire) Wall of Reflection(Light)
Crippling Throw Long Range Shot Rapid Fire Hunter's Shot Point Blank Shot Cross Fire Quick Shot Crippling Shot Concussion Shot Ricochet Splitblade Path of Scars Crippling Talon
Trick Shot Disabling Shot Vital Shot Body Shot Dancing Dagger Shadow Shot Black Powder Head Shot Unload Scorpion Wire
Leaping Death Blossom Dagger Storm
Cluster Bomb
Elementalist
Lava Font(Fire) Burning Retreat(Fire) Geyser(Water) Frozen Ground(Ice) Healing Rain(Water) Static Field(Lightning) Burning Speed(Fire) Ring of Fire(Fire) Flamewall(Fire)
Stoning Shockwave Stone Shards
Dust Devil
Eruption Earthquake Churning Earth Comet Magnetic Wave Phoenix Shatterstone
Mesmer
Chaos Storm(Ethereal) Temporal Curtain(Light) Null Field(Ethereal) Mirrored Feedback(Ethereal) Veil of Invisibility(Light) Time Warp(Ethereal)
Feigned Escape Leap Illusionary Swordsman
Mirror Blade Trick Shot
Necromancer
Well of Blood(Light) Well of Darkness(Dark) Spectral Wall(Ethereal) Poison Cloud(Poison) Well of Suffering(Dark) Well of Corruption(Dark) Well of Power(Dark)
Chillbains Putrid Mark Reaper's Mark Mark of Blood
Proximo Admin replied
714 weeks ago